
George and Junior - Look Out Below
Overview:
Classic duo George and Junior attempt to fix a lightbulb an angry pigeon keeps breaking.
Recommendations for you

Double Dribble
A basketball game of Goofs (P.U. vs. U.U.) in which the players play furiously, often breaking the rules of the game. All of the players are named after Disney artists.

How to Play Football
Taking all the places on both teams, Goofy demonstrates the game of football with varying results, having problems with the coach and the goal post.

Chip an' Dale
Donald needs a log for his fire. Unfortunately, the one he picks is occupied by a couple of chipmunks and their stash of acorns. When he cuts it down, Chip and Dale fall out, but their acorns stay behind, so they work at putting out Donald's fire and retrieving their stash. Donald, of course, takes this as calmly and cheerfully as you would expect.

Playful Pluto
Mickey's trying to do some yardwork, but Pluto wants to play. They end up indoors; Mickey breaks a screen, spreads flypaper, and they both get stuck.

Out on a Limb
Donald's doing a little tree surgery when he spots Chip 'n' Dale gathering nuts. He saws off the branch outside their hole and paints it with tar, which Dale gets stuck in. Then Donald has a little fun with the long-handled pruning shears.

Donald's Nephews
Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.

A Knight for a Day
By accident, Cedric (Goofy), replaces his master, Sir Loinsteak, in the armor just before the joust with champion Sir Cumference.

Sea Scouts
Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.

The Olympic Champ
A narrator explains the history of the Olympic Games while Goofy demonstrates events.

The Art of Skiing
Goofy, staying at the Sugar Bowl resort, demonstrates the basics of downhill skiing, which the titles and announcer insist is pronounced "SHEEing". The equipment is, of course, of the era. As you can imagine, Goofy has much trouble keeping his skis parallel and pointing downhill. The final ski jump conveniently lands Goofy right back in bed.

Donald's Golf Game
Donald Duck tries to exhibit his golfing ability to his nephews only to have them tease him with sneezes, noises and "trick" clubs. Finally, they put a grasshopper in a ball and it "jumps" all over.

Canine Caddy
Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.

Goofy Gymnastics
Inspired by a magazine ad, Goofy sends for a mail order body building course. First is weight lifting; after Goofy finally gets the weights up, a fly lands and sends him crashing through several floors in the apartment building. Chinups: the bar itself goes up and down. Then a rubber-band stretch device, which Goofy quickly tangles up in, sending him crashing through the building and several other pieces of equipment.

Chickenhare and the Hamster of Darkness
A brave young animal explorer teams up with two trusty friends to find a powerful artifact before his greedy uncle can get his paws on it.

Building a Building
Mickey's a shovel operator and laborer at a construction site; Minnie is delivering box lunches; Pete is the foreman. Mickey pays more attention to Minnie than to his work, and keeps having accidents (mostly involving the blueprints Pete is holding). Pete steals Mickey's lunch, so Minnie offers him one on the house. While he's eating, Pete kidnaps Minnie; Mickey fights him, but the tide turns when Minnie dumps a load of hot rivets into Pete's pants...

Donald's Better Self
Schoolboy Donald is torn between his angel and devil sides, though in Donald's case, the devil side isn't hard to resist. But the smoking he's encouraged to do turns him green and gives him regrets, and when the good side shows up and kicks evil's butt, Donald cheers.

Dog Trouble
Tom's chasing Jerry when he runs right into a sleeping dog and the two of them must work together to fend him off.

How to Play Golf
Goofy shows us, in his inimitable way, the fundamentals of golf, guided as usual by the somewhat sarcastic narrator.

Chips Ahoy
Chip and Dale are starving in their tree home when they notice a plentiful supply of acorns on an island in a lake. To get to the island, they borrow a miniature model ship of Donald's to sail on. The irate Donald, however, doesn't appreciate them stealing his ship and makes several attempts to get it back and thwart their scheme to get to their acorn paradise. Chip and Dale are, of course, always one step ahead of Donald.

Good Scouts
Donald is leading a scout troop consisting of his nephews on a hike in the woods. Donald isn't nearly the expert on the woods that he thinks he is, much to the amusement of the boys. In a bid for sympathy, he douses himself in catsup and fakes injury; the boys bandage him so thoroughly he can't see, and he stumbles into a pot of honey, and is soon getting all too much attention from a bear.
