
The Olympic Champ
Overview:
A narrator explains the history of the Olympic Games while Goofy demonstrates events.
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The Art of Self Defense
Goofy takes a lighthearted look at self defense through the ages: cavemen, knights, the age of chivalry, and finally boxing.

A Knight for a Day
By accident, Cedric (Goofy), replaces his master, Sir Loinsteak, in the armor just before the joust with champion Sir Cumference.

Gone Fishing
On Motunui, Maui tries to catch a fish with his magical fishhook, only to be comically foiled by the ocean.

Goofy Gymnastics
Inspired by a magazine ad, Goofy sends for a mail order body building course. First is weight lifting; after Goofy finally gets the weights up, a fly lands and sends him crashing through several floors in the apartment building. Chinups: the bar itself goes up and down. Then a rubber-band stretch device, which Goofy quickly tangles up in, sending him crashing through the building and several other pieces of equipment.

The Yankee Doodle Mouse
As Tom and Jerry stage their typical fight sequences, the patriotic soldier theme of the title is evidenced by such things as a carton of eggs labeled "Hen Grenades"; Jerry dropping light bulbs from an airplane like bombs; and Jerry sending a telegram with the message "Sighted Cat - Sank Same." Musical phrasings from various patriotic war songs are heard throughout. The cut scene after Jerry hitting Tom with the board 4 times was cut from the 1950 reissue print for a war bond joke, and the original footage is currently considered "lost" due to the negatives destroyed in the 1978 George Eastman House fire.

Hawaiian Vacation
The toys throw Ken and Barbie a Hawaiian vacation in Bonnie's room.

Canine Caddy
Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.

Good Scouts
Donald is leading a scout troop consisting of his nephews on a hike in the woods. Donald isn't nearly the expert on the woods that he thinks he is, much to the amusement of the boys. In a bid for sympathy, he douses himself in catsup and fakes injury; the boys bandage him so thoroughly he can't see, and he stumbles into a pot of honey, and is soon getting all too much attention from a bear.

Donald's Nephews
Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.

Cars Toon Mater's Tall Tales
Mater the tow truck travels from country to country as he retells his infamous but unbelievable stories.

Solid Serenade
Tom ties up Spike and sneaks into the courtyard of the glamorous Toodles Galore with his bass, hoping to woo her with his song, much to the annoyance of a sleeping Jerry.

Double Dribble
A basketball game of Goofs (P.U. vs. U.U.) in which the players play furiously, often breaking the rules of the game. All of the players are named after Disney artists.

Forky Asks a Question: What Is a Pet?
Forky meets Rib Tickles and finds her charming and pleasant, only to be schooled by Rib on the dangers of law enforcement.

Sea Scouts
Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.

Scrat's Continental Crack-Up: Part 2
This short film continues the adventures of the title character as he tries to retrieve his elusive acorn.

Day & Night
When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are frightened and suspicious of each other at first, and quickly get off on the wrong foot. But as they discover each other's unique qualities--and come to realize that each of them offers a different window onto the same world-the friendship helps both to gain a new perspective.

The Pointer
Mickey and Pluto go hunting for quail. Pluto scares away the first ones they see; Mickey scolds him, then relents. He shows Pluto how to be a pointer, and they set off after another quail, but Mickey accidentally jumps on a bear's nose, and thinks it's Pluto. Meanwhile, Pluto finds the quail and points. The babies climb on board and start picking at his hairs, but Pluto's been told not to move. Mickey finally comes across Pluto, who by now is covered by small animals, and realizes he's being followed by a bear. Mickey tries to reason with the bear, and backs off a cliff, onto Pluto.

The Truce Hurts
Butch convinces Tom and Jerry that there's no reason to fight and they should all sign a peace treaty. Tom and Butch even rescue their pals from a fellow cat and dog. But then a steak falls off a truck and the boys can't decide how to divvy it up, ultimately losing it completely, and the truce is off.

Chip an' Dale
Donald needs a log for his fire. Unfortunately, the one he picks is occupied by a couple of chipmunks and their stash of acorns. When he cuts it down, Chip and Dale fall out, but their acorns stay behind, so they work at putting out Donald's fire and retrieving their stash. Donald, of course, takes this as calmly and cheerfully as you would expect.

Mickey's Delayed Date
Even though Mickey's evening started slow and lazy, things get moving in a hurry when Minnie calls from outside the big dance, wondering why he's late. Luckily his best pal Pluto is happy to help wrangle the uncooperative evening wear and help get him out the door...without the tickets
