
The Olympic Champ
Overview:
A narrator explains the history of the Olympic Games while Goofy demonstrates events.
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How to Play Football
Taking all the places on both teams, Goofy demonstrates the game of football with varying results, having problems with the coach and the goal post.

Goofy Gymnastics
Inspired by a magazine ad, Goofy sends for a mail order body building course. First is weight lifting; after Goofy finally gets the weights up, a fly lands and sends him crashing through several floors in the apartment building. Chinups: the bar itself goes up and down. Then a rubber-band stretch device, which Goofy quickly tangles up in, sending him crashing through the building and several other pieces of equipment.

Canine Caddy
Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.

The Art of Skiing
Goofy, staying at the Sugar Bowl resort, demonstrates the basics of downhill skiing, which the titles and announcer insist is pronounced "SHEEing". The equipment is, of course, of the era. As you can imagine, Goofy has much trouble keeping his skis parallel and pointing downhill. The final ski jump conveniently lands Goofy right back in bed.

Gone Fishing
On Motunui, Maui tries to catch a fish with his magical fishhook, only to be comically foiled by the ocean.

Hawaiian Vacation
The toys throw Ken and Barbie a Hawaiian vacation in Bonnie's room.

Sea Scouts
Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.

Gopher Broke
A gopher finds himself on a road where trucks are hauling produce to market. He hits on the idea of shaking some of the produce loose for himself, but other animals always beat him to the booty. That is, until a truck comes along with a cow...

Donald and Pluto
Plumber Donald is using a large magnet in his work. When he drops it, it causes trouble for Pluto, especially after Pluto swallows it. Things begin clinging to him, especially his metal dog dish.

The Yankee Doodle Mouse
As Tom and Jerry stage their typical fight sequences, the patriotic soldier theme of the title is evidenced by such things as a carton of eggs labeled "Hen Grenades"; Jerry dropping light bulbs from an airplane like bombs; and Jerry sending a telegram with the message "Sighted Cat - Sank Same." Musical phrasings from various patriotic war songs are heard throughout. The cut scene after Jerry hitting Tom with the board 4 times was cut from the 1950 reissue print for a war bond joke, and the original footage is currently considered "lost" due to the negatives destroyed in the 1978 George Eastman House fire.

The Art of Self Defense
Goofy takes a lighthearted look at self defense through the ages: cavemen, knights, the age of chivalry, and finally boxing.

Mickey's Delayed Date
Even though Mickey's evening started slow and lazy, things get moving in a hurry when Minnie calls from outside the big dance, wondering why he's late. Luckily his best pal Pluto is happy to help wrangle the uncooperative evening wear and help get him out the door...without the tickets

Scrat's Continental Crack-Up: Part 2
This short film continues the adventures of the title character as he tries to retrieve his elusive acorn.

Cars Toon Mater's Tall Tales
Mater the tow truck travels from country to country as he retells his infamous but unbelievable stories.

Day & Night
When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are frightened and suspicious of each other at first, and quickly get off on the wrong foot. But as they discover each other's unique qualities--and come to realize that each of them offers a different window onto the same world-the friendship helps both to gain a new perspective.

Double Dribble
A basketball game of Goofs (P.U. vs. U.U.) in which the players play furiously, often breaking the rules of the game. All of the players are named after Disney artists.

A Knight for a Day
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Solid Serenade
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Donald's Better Self
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The Pointer
Mickey and Pluto go hunting for quail. Pluto scares away the first ones they see; Mickey scolds him, then relents. He shows Pluto how to be a pointer, and they set off after another quail, but Mickey accidentally jumps on a bear's nose, and thinks it's Pluto. Meanwhile, Pluto finds the quail and points. The babies climb on board and start picking at his hairs, but Pluto's been told not to move. Mickey finally comes across Pluto, who by now is covered by small animals, and realizes he's being followed by a bear. Mickey tries to reason with the bear, and backs off a cliff, onto Pluto.
