Movies

|TV Shows
Avengers: Infinity War
8.2

Avengers: Infinity War

As the Avengers and their allies have continued to protect the world from threats too large for any one hero to handle, a new danger has emerged from the cosmic shadows: Thanos. A despot of intergalactic infamy, his goal is to collect all six Infinity Stones, artifacts of unimaginable power, and use them to inflict his twisted will on all of reality. Everything the Avengers have fought for has led up to this moment - the fate of Earth and existence itself has never been more uncertain.

Spider-Man: Across the Spider-Verse
8.3

Spider-Man: Across the Spider-Verse

After reuniting with Gwen Stacy, Brooklyn’s full-time, friendly neighborhood Spider-Man is catapulted across the Multiverse, where he encounters the Spider Society, a team of Spider-People charged with protecting the Multiverse's very existence. But when the heroes clash on how to handle a new threat, Miles finds himself pitted against the other Spiders and must set out on his own to save those he loves most.

Eyes Wide Shut
7.5

Eyes Wide Shut

After Dr. Bill Harford's wife, Alice, admits to having sexual fantasies about a man she met, Bill becomes obsessed with having a sexual encounter. He discovers an underground sexual group and attends one of their meetings -- and quickly discovers that he is in over his head.

How to Train Your Dragon 2
7.7

How to Train Your Dragon 2

Five years after uniting the dragons and Vikings of Berk, Hiccup and Toothless soar beyond their homeland, charting the vast unknown. During one of their adventures, the pair discover a secret cave that houses hundreds of wild dragons -- and a mysterious dragon rider with a startling connection to Hiccup. And as the ruthless dragon conqueror Drago Bludvist rises to seize control of both dragons and people alike, Hiccup must step into his role as a true leader and, alongside his friends and Toothless, protect Berk from a devastating war.

Tumbal Proyek
4.2

Tumbal Proyek

In the midst of a major bridge project connecting two regions, life after life is lost during its construction. Yuda, along with his sister and mother, infiltrates the construction company where their father was killed to prove that the project's sacrificer are real.

The Butterfly Effect
7.6

The Butterfly Effect

A young man struggles to access sublimated childhood memories. He finds a technique that allows him to travel back into the past, to occupy his childhood body and change history. However, he soon finds that every change he makes has unexpected consequences.

You Won't Be Alone
6.6

You Won't Be Alone

In an isolated mountain village in 19th century Macedonia, a young feral witch accidentally kills a peasant. She assumes the peasant's shape to see what life is like in her skin, igniting a deep seated curiosity to experience life inside the bodies of others.

Superman II
6.8

Superman II

Three Kryptonian criminals led by General Zod team up with Lex Luthor to conquer Earth, forcing a depowered Superman to regain his strength and stop them.

Hellboy
6.7

Hellboy

In the final days of World War II, the Nazis attempt to use black magic to aid their dying cause. The Allies raid the camp where the ceremony is taking place, but not before they summon a baby demon who is rescued by Allied forces and dubbed "Hellboy". Sixty years later, Hellboy serves the cause of good rather than evil as an agent in the Bureau of Paranormal Research & Defense, along with Abe Sapien - a merman with psychic powers, and Liz Sherman - a woman with pyrokinesis, protecting America against dark forces.

She Rides Shotgun
7.0

She Rides Shotgun

Newly released from prison and marked for death by unrelenting enemies, Nate must now protect his estranged 11-year-old daughter, Polly, at all costs. With scant resources and no one to trust, Nate and Polly forge a bond under fire as he shows her how to fight and survive—and she teaches him the true meaning of unconditional love.

First Man
7.0

First Man

A look at the life of the astronaut, Neil Armstrong, and the legendary space mission that led him to become the first man to walk on the Moon on July 20, 1969.

Thir13en Ghosts
6.3

Thir13en Ghosts

Arthur and his two children inherit his uncle's estate: a glass house that serves as a prison to twelve ghosts. When the family, accompanied by a nanny and an attorney, enter the house they find themselves trapped inside an evil machine 'designed by the Devil and powered by the dead' to open the Eye of Hell. Aided by a ghost hunter and his rival, a ghost rights activist out to set the ghosts free, the group must do what they can to get out of the house alive.

Saw VI
6.3

Saw VI

Special Agent Strahm is dead, and Detective Hoffman has emerged as the unchallenged successor to Jigsaw's legacy. However, when the FBI draws closer to Hoffman, he is forced to set a game into motion, and Jigsaw's grand scheme is finally understood.

The Last Voyage of the Demeter
6.7

The Last Voyage of the Demeter

The crew of the merchant ship Demeter attempts to survive the ocean voyage from Carpathia to London as they are stalked each night by a merciless presence onboard the ship.

Guntur Kaaram
5.3

Guntur Kaaram

Years after his mother left him and remarried, Ramana is asked to sign documents denying any relations with his mother, but he refuses and demands answer to why his mother left him.

Truth or Dare
5.9

Truth or Dare

A harmless game of "Truth or Dare" among friends turns deadly when someone—or something—begins to punish those who tell a lie—or refuse the dare.

The Box
5.6

The Box

Norma and Arthur Lewis, a suburban couple with a young child, receive a simple wooden box as a gift, which bears fatal and irrevocable consequences. A mysterious stranger delivers the message that the box promises to bestow upon its owner $1 million with the press of a button. However pressing this button will simultaneously cause the death of another human being somewhere in the world; someone they don't know. With just 24 hours to have the box in their possession, Norma and Arthur find themselves in the cross-hairs of a startling moral dilemma and must face the true nature of their humanity.

Knock at the Cabin
6.2

Knock at the Cabin

While vacationing at a remote cabin, a young girl and her two fathers are taken hostage by four armed strangers who demand that the family make an unthinkable choice to avert the apocalypse. With limited access to the outside world, the family must decide what they believe before all is lost.

Azrael
5.9

Azrael

In a world where no one speaks, a devout female hunts down a young woman who has escaped her imprisonment. Recaptured by its ruthless leaders, Azrael is due to be sacrificed to pacify an ancient evil deep within the surrounding wilderness.

Evangelion: 3.0 You Can (Not) Redo
7.2

Evangelion: 3.0 You Can (Not) Redo

Fourteen years after Third Impact, Shinji Ikari awakens to a world he does not remember. He hasn't aged. Much of Earth is laid in ruins, NERV has been dismantled, and people who he once protected have turned against him. Befriending the enigmatic Kaworu Nagisa, Shinji continues the fight against the angels and realizes the fighting is far from over, even when it could be against his former allies. The characters' struggles continue amidst the battles against the angels and each other, spiraling down to what could inevitably be the end of the world.