Movies

|TV Shows
The Square
6.7

The Square

A prestigious Stockholm museum's chief art curator finds himself in times of both professional and personal crisis as he attempts to set up a controversial new exhibit.

Contours
0.0

Contours

The inhabited world is a constructed environment: a space that has been defined, created, and scaled for the sustenance and privilege of the human species alone. Humans have created a language that we cannot see beyond, one based on capital that hurdles us towards social and climate collapse. Contours reveals this position while also meditating on what it would mean to move away from this language in order to privilege not only the human but the other than human as well.

The Flood
0.0

The Flood

The decision to move to Holland doesn't sound like a wise idea. Why move to a country that could be flooded at any moment? For the last 25 years, the political climate has shifted. The public debate on migration has become harsher, more heated, and polarized. What would have been considered right-wing xenophobia back then, is now considered mainstream. Populists simplify complex realities into good and evil, victims and perpetrators: ‘us’ versus ‘them’. Their rhetoric often consists of dehumanizing words and metaphors. One of these is ‘water’. In reality, water is not an immediate threat to the average Dutch person; but it is a huge threat to the thousands trying to reach the Netherlands. People trying to survive the Mediterranean Sea in rubber boats. Trying to survive winter on the Aegean coast in primitive tents. To them, water really is deadly.

How to Hook Up Your Home Theater
7.3

How to Hook Up Your Home Theater

Following in the great tradition of his classic "How To" animated shorts of the 1940's, Goofy makes his return to the big screen in "How to Hook Up Your Home Theater". When Goofy is desperate to watch the Big Game, he heads to his local electronics store to tackle every consumer's nightmare - selecting the perfect home theater system and worse, trying to hook it all up.

Precarity
0.0

Precarity

A three-channel video installation, working with the themes of risk, hybridity and the unfathomable to explore the city of New Orleans through the remarkable life and times of Charles “Buddy” Bolden, the first person known to have explored the sonic tonalities of the music we now call jazz.

Cremaster 3
6.6

Cremaster 3

CREMASTER 3 is set in New York City and narrates the construction of the Chrysler Building, which is in itself a character - host to inner, antagonistic forces at play for access to the process of (spiritual) transcendence. These factions find form in the struggle between Hiram Abiff or the Architect...

Crystal Christ I: La Pasarela de la Muerte
0.0

Crystal Christ I: La Pasarela de la Muerte

Based on an installation by Alberto vev

UMMMI.'s Lonely Girl
0.0

UMMMI.'s Lonely Girl

"Ummmi’s Lonely Girl features a young Shibuya girl, sometimes she messes things up, sometimes she is sad or depressed but she lives her life for the fun moments. In these moments she can forget everything which has come before her in life. She needs these moments to keep her going. In constructing this work I tried to embracing the feeling of the fluctuating heart, bouncing between happiness and sadness. Playing with the stereotypes of youth culture, such as loneliness, and a life of excess, I carried this drunk girl from my parents apartment on edge of Shibuya, to Shibuya Station to wait for the first train home. This is a performance archive video." -UMMMI.

Serious Games 2 – Three Dead
10.0

Serious Games 2 – Three Dead

An exploration of how the U.S. military employs video game technology to train troops for war. Three Dead depicts a military exercise within a mock Iraqi town built on the outskirts of Twentynine Palms, California, blurring the line between computer simulation and reality.

Disappear Here
0.0

Disappear Here

2 Small Channel Video Installation, featuring a monologue excerpted from an untitled novel by Alissa Bennett

Flys and Angels
0.0

Flys and Angels

Ilya Kabakov is considered one of the most important contemporary artists worldwide. Born and raised in the Ukraine in the period between Stalin and Gorbatschow he left the country in the 80s. In his Installations and his numerous paintings Kabakov creates a world of its own, which leaves the heaviness of socialist and post-socialist life far behind. The film links Ilya Kabakovs artistic spaces with insights into Russian everyday life, which itself sometimes appears like an installation by the artist.

Serious Games 4 – A Sun With No Shadow
10.0

Serious Games 4 – A Sun With No Shadow

An exploration of how the U.S. military employs video game technology to train troops for war. In A Sun With No Shadow, Farocki calls attention to the subtle differences between the simulations for combat training and PTSD. With the former, the sun can be programmed to cast shadows in the virtual combat zones, while the latter, less expensive technology does not offer this feature.

Serious Games 1 – "Watson Is Down"
10.0

Serious Games 1 – "Watson Is Down"

An exploration of how the U.S. military employs video game technology to train troops for war. Filmed at the United States Marine Corps Air Ground Combat Center, Watson is Down pairs footage of soldiers at computers engaging in combat-simulation training with scenes from the video games.

Afternoon Hearsay
0.0

Afternoon Hearsay

8.75mm is a celluloid format unique to China, one which no camera was made for. The film reimagines this camera-less medium through photogrammed archival prints, folding images and sounds of resistance into cinematic histories and opening the format to new narratives.

Rivers and Tides
7.3

Rivers and Tides

Portrait of Andy Goldsworthy, an artist whose specialty is ephemeral sculptures made from elements of nature.

Catatonik
0.0

Catatonik

Catatonik is a multi sensory installation project which becomes part of my final study for the course design for social change. It is an attempt at trying to build spatial and sensorial elements which lets the body feel the microcosms of experiencing part of a coal mine and in turn an ingrained empathy as the effect of the experience. A consciously designed installation set to present the physicality of a place purely through an ethnographic reconstruction of sound and image in a different fabric of reality informed through research. The installation was entirely made in the campus of DJAD both the recording of the audio, video and its related textures.

Caverne (positive version)
0.0

Caverne (positive version)

Experimental film & Installation. This is the video editing used for video projections in the short film "Caverne". The video was then passed in negative and projected onto walls of a cave.2011

Serious Games 3 – Immersion
10.0

Serious Games 3 – Immersion

An exploration of how the U.S. military employs video game technology to train troops for war. In Immersion, Farocki presents footage of a role-playing exercise in which military psychologists demonstrate how to use the PTSD program on their colleagues, who describe traumatic wartime experiences. On a second channel, their descriptions play out as virtual renderings.

Shot Reverse Shot
0.0

Shot Reverse Shot

An experimental installation inspired by the shot and reverse shot, one of the basics methodologies of cinema. The audiences follow the path designed by Jang to see the images, and simultaneously they are also recorded by a hidden camera in the reverse angle. This embodies the concept “gaze of gaze.” The film was shot in three different places to capture the atmosphere of DMZ. The installation consists of two-channel projections, CCTV cameras, and objects representing the DMZ.

Seven Days of Chaos
0.0

Seven Days of Chaos