Miyamoto Musashi III: Birth of Two Sword Style

Miyamoto Musashi III: Birth of Two Sword Style

7.0IMDb Score
Released:1963-08-14
Duration:103 min
Country:Japan
Director:Tomu Uchida
Actors:Kinnosuke Nakamura, Wakaba Irie, Isao Kimura, Chieko Naniwa, Mitsuru Takeuchi
Production:Toei Company

Overview:

In the third installment of Yoshikawa's novel Musashi, things continue from the 2nd film at the end of battle, where Miyamoto continues on a mission of learning; with the introduction of his arch-rival Sasaki Kojiro; and lastly the large cast of characters rendezvouses for a fateful finale.

Recommendations for you

Samurai I: Musashi Miyamoto
7.2

Samurai I: Musashi Miyamoto

Struggling to elevate himself from his low caste in 17th century Japan, Miyamoto trains to become a mighty samurai warrior.

Samurai II: Duel at Ichijoji Temple
7.2

Samurai II: Duel at Ichijoji Temple

After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.

13 Assassins
7.5

13 Assassins

A sadistic Daimyo (feudal lord) rapes a woman and murders both her and her husband, but even when one of his own vassals commits suicide to bring attention to the crime, the matter is quickly hushed up. Not only will there be no punishment, but because the Daimyo is the Shogun's younger brother, he will soon be appointed to a high political position from which he could wreak even more havoc. Convinced that the fate of the Shogunate hangs in the balance, a plot is hatched to assassinate the Daimyo. The two most brilliant strategic minds of their generation find themselves pitted against each other; one is tasked to defend a man he despises, and has a small army at his disposal. The other is given a suicide mission, and has 12 brave men. They are the 13 Assassins.

Samurai Rebellion
8.2

Samurai Rebellion

The mother of a feudal lord's only heir is kidnapped by the lord. Her husband and his samurai father must decide whether to accept the unjust decision, or risk death to rescue her.

Bushido
7.5

Bushido

Kakunoshin, renowned for his skills with a sword and in the game of go, embodies the samurai code. Falsely accused of a theft, he is forced to become a lowly ronin. Years later, when a case of missing gold pulls him into a new web of intrigue, Kakunoshin uncovers the truth behind his downfall. With the real culprit exposed, the go board flips, and a hellstorm of righteous vengeance follows.

Crazy Samurai Musashi
6.0

Crazy Samurai Musashi

In 1604, Miyamoto Musashi attacked the Yoshioka family at their dojo and defeated master Seijūrō and his younger brother Denshichirō in two duels. To save their reputation, the Yoshioka family decides to fight back with all 100 family members and hire an additional 300 samurai. Now Musashi sets out to defeat all 400 enemies in his most famous battle.

Lone Wolf and Cub: Baby Cart in Peril
7.2

Lone Wolf and Cub: Baby Cart in Peril

Ogami Itto is hired to kill a tattooed female assassin and battles Retsudo, head of the Yagyu clan, and his son Gunbei.

Rurouni Kenshin Part I: Origins
7.5

Rurouni Kenshin Part I: Origins

In 1868, after the Bakumatsu war ends, the ex-assassin Kenshin Himura traverses Japan with an inverted sword, to defend the needy without killing.

Samurai Assassin
7.4

Samurai Assassin

Japan, 1860. The men of the Mito clan, victims of the Ansei purge, anxiously prowl around the Sakurada Gate of Edo Castle with the intention of assassinating Naosuke Ii of Hikone, tairō of the Tokugawa shogunate and responsible for their misfortune.

Rurouni Kenshin: The Final
7.7

Rurouni Kenshin: The Final

In 1879, Kenshin and his allies face their strongest enemy yet: his former brother-in-law Enishi Yukishiro and his minions, who've vowed their revenge.

Tenchu!
6.9

Tenchu!

A ronin desperately seeks a way out of financial straits; he allies with the Tosa clan under the ruthless leader Takechi, who quickly takes advantage.

Lone Wolf and Cub: Sword of Vengeance
7.4

Lone Wolf and Cub: Sword of Vengeance

Official Shogunate executioner Ogami Itto has been framed for disloyalty to the Shogunate by the Yagyu clan, against whom he now is waging a one-man war, along with his infant son, Daigoro.

Lone Wolf and Cub: Baby Cart in the Land of Demons
7.2

Lone Wolf and Cub: Baby Cart in the Land of Demons

Ogami Itto is challenged by a quintet of warriors, each armed with one fifth of Ogami's assassin fee and one fifth of the information he needs to complete his assignment.

Killing
7.1

Killing

In mid-19th century Edo period, a masterless rōnin named Mokunoshin Tsuzuki resides in a peaceful village among those he helps. However, as the prevalent peace and tranquility are sure to be replaced by war and conflict across the land, the swordsman feels restlessness creeping upon him.

Lone Wolf and Cub: White Heaven in Hell
7.1

Lone Wolf and Cub: White Heaven in Hell

With most of his family already dead at Ogami Itto's hands, Retsudo launches one final plot to destroy him, and when that fails, unleashes the fury of every remaining member of the Yagyu clan.

Kamui
6.1

Kamui

A rebellious ninja in 17th century Japan takes refuge with a fisherman and his family.

The Tale of Zatoichi
7.3

The Tale of Zatoichi

The adventures of a blind, gambling masseur and master swordsman. Zatoichi targets a yakuza-controlled village, because war with a neighbouring town's smaller gang is brewing.

When the Last Sword Is Drawn
7.4

When the Last Sword Is Drawn

Kanichiro Yoshimura is a Samurai and Family man who can no longer support his wife and children on the the low pay he receives from his small town clan, he is forced by the love for his family to leave for the city in search of higher pay to support them.

Zatoichi's Cane Sword
7.4

Zatoichi's Cane Sword

Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.

Assassination
7.2

Assassination

In 1863, when American warships approach Japan, an enigmatic ronin becomes an important figure in a complex game of power between the Shogunate and the empire.